These videos were filmed on March 24, 2012 as part of the National Geographic Live! Lecture series at National Geographic Society headquarters in Washington, D.C.
National Geographic's Mark Bauman, Eric Berkenpas, and Mike Shepard give a special look at the gadgets and gizmos inside the Nat Geo technology lab. There is nothing National Geographic's team of intrepid engineers can't create to get the "shot" from high in the sky or deep in the ocean. Mark Bauman, emcee of the event, is the executive vice president of National Geographic Television. Eric Berkenpas is lead engineer of a small engineering team that develops specialized equipment to help National Geographic media groups, collaborating researchers, and explorers meet their technology needs in the field. Mike Shepard, a design engineer, has specialized in designing submersible equipment and has been a field engineer for 14 National Geographic projects.
National Geographic Fellow Corey Jaskolski's new 3-D technology puts you in the driver's seat and lets you explore the deepest underwater caves and inner reaches of King Tut's tomb. Corey Jaskolski is an engineer, specializing in creating technologies for some of the most challenging environments on Earth. He is currently developing new imaging solutions to help National Geographic explorers—and others—capture imagery that lets us all see the world in new ways.
- Video 1: Gadgets and Gizmos: Inside the Nat Geo Tech Lab. There is nothing National Geographic's team of intrepid engineers can't create to get the shot from high in the sky or in the deepest, darkest ocean. (27:28 min.)
- Video 2: It's a Bird, It's a Plane, It's a... Colugo? National Geographic engineers develop a tiny camera to show us what it's like to fly with a colugo—better known as a flying lemur. (2:11 min.)
- Video 3: Underwater Robot. National Geographic Fellow Corey Jaskolski's new 3-D technology puts you in the driver's seat and let's you explore the deepest underwater caves and the inner reaches of King Tut's tomb. (3:13 min.)
Strategies for Using Video in a Variety of Learning Environments
- Have students preview several of the videos and choose the one they find most inspiring. Have students describe in writing a conversation they might have with the speaker(s).
- Freeze the video on a relevant image. Have students observe details in the still image and jot down predictions of what the full video might address. Discuss students’ ideas before and after watching the video.
- Pose an open-ended question before students watch the video, and have them discuss their ideas before and after in small groups.
- Have students determine what they think the key message of this video is. Was the speaker effective in getting his or her message across?
- Show a short clip to engage students during class, and then have students watch the full video at home and write a paragraph responding to the content or a question you give them.
- Have students note statements that represent facts or opinions, including where it’s difficult to tell the difference. What further research might help distinguish facts vs. opinions? How might the speaker’s viewpoint compare with others’ viewpoints about a topic?
- National Geographic Explorers: Corey Jaskolski—Engineer/Inventor
- National Geographic Education: Real-World Geography: Eric Berkenpas
- National Geographic Education: Real-World Geography: Corey Jaskolski
Term Part of Speech Definition Encyclopedic Entry Crittercam Noun
camera designed to be worn on a wild animal, providing a "critter-eye view" of the animal's environment.
camera designed to film in some of the deepest regions of the ocean.
person who plans the building of things, such as structures (construction engineer) or substances (chemical engineer).
the art and science of building, maintaining, moving, and demolishing structures.
device or work-saving tool.
King Tut Noun
(1341-1323 BCE) nickname of Egyptian pharaoh Tutankhamun.
(laboratory) place where scientific experiments are performed.
type of small mammal (primate).
image or impression of an object used to represent the object or system.
art and science of producing still or moving images using the chemical reaction of light on a sensitive surface, such as film or an electronic sensor.
remote imaging Noun
process of studying an object and gaining information about it, without ever coming into direct contact with the object.
detail with which a map depicts the location and shape of geographic features.
the science of using tools and complex machines to make human life easier or more profitable.
underwater archaeologist Noun
person who studies artifacts and features found at the bottom of lakes, rivers, and oceans.
radiation in the electromagnetic spectrum with a very short wavelength and very high energy.