1. Provide students with a key.
Write the following key on the board for students to refer to as they complete the activity:
crest = top of wave
wave trough = lowest point between each crest
wave height = distance between crest and trough
wavelength = distance from crest to crest or trough to trough
2. Have students experiment with creating waves of different sizes.
Have students use the Wave Simulator interactive to shape waves and see how they affect a boat at rest, in an area with no current. Model for students how to adjust the wave height, wavelength, and wave period and how to recognize how those changes affect the waves and boat. Then have students use the interactive in pairs.
3. Have students reflect on their experience.
First, ask pairs to describe how they used the interactive. Then ask: What did you have to change to make the waves bigger? Smaller? Faster? Slower? What did you have to change to make lots of waves? A few?
Subjects & Disciplines
- Earth science
- use an interactive tool to create waves
- reflect on their experience
- Simulations and games
- Visual instruction
This activity targets the following skills:
Critical Thinking Skills
What You’ll Need
The resources are also available at the top of the page.
- Internet Access: Required
- Tech Setup: 1 computer per small group
- Plug-Ins: Flash
Waves are the movement of water. Watching the movement of waves helps you to understand their patterns.
Term Part of Speech Definition Encyclopedic Entry crest Noun
the top of a wave.
steady, predictable flow of fluid within a larger body of that fluid.
Encyclopedic Entry: current wave Noun
moving swell on the surface of water.
wave height Noun
the distance between a wave's trough and crest.
the distance between the crests of two waves.
wave trough Noun
the lowest part of a wave.